Object-oriented programming has an exciting learning curve. You must have preexisting knowledge of some programming languages and practices, which is why you need a good book set.
In this article, you’ll find the steps to grasping the surface of OOP. First, let’s begin the journey by explaining the basics of the OOP and then find out what books you will have to dive deep into the programming world.
What is Object-Oriented Programming?
A computer programming paradigm known as object-oriented programming (OOP) arranges the architecture of software around data or objects rather than functions and logic.
An object is a data field with particular characteristics and behavior.
OOP emphasizes the objects that programmers desire to handle more than the logic necessary.
Large, sophisticated, and actively updated or maintained applications are a good fit for this development.
This encompasses mobile apps as well as design and production software. OOP, for instance, may be applied to manufacturing system simulation software.
In collaborative development, when projects are separated into groups, the technique is advantageous due to structuring an object-oriented program.
OOP also offers the advantages of efficiency, scalability, and reused code.
Data modeling gathers everything a programmer wishes to work with and determines how they connect. Data modeling is the perfect example of OOP in use.
An object may be anything from a tangible thing, like a person with attributes like a name and an address, to a little computer application, like a widget.
Once an item is identified, it is assigned to a class of objects that describes the type of data it contains and any manipulable logic patterns.
A technique is a particular logic pattern that is recognized. For example, messages are well-defined interfaces that allow objects to interact.
The Building Blocks of Object-Oriented Programming
You must be aware of several building blocks of the OOP before starting the whole OOP learning journey.
Let’s take a look.
1. User-defined data types called classes serve as the building blocks for specific objects, properties, and methods.
2. Objects are instances of a class generated using precisely defined data.
Objects can be abstract concepts or real-world things. The description is the sole item that is first specified when a class is created.
3. Methods are described as internal class functions that explain an object’s behavior.
The first line of code in every method seen in class declarations is a reference to an instance object. Additionally, an object’s internal functions are referred to as instance methods.
Programmers use techniques to make code reusable or keep functionality contained to a single object simultaneously.
4. The class template defines attributes, which stand in for an object’s state. Data will be kept in the attributes field of things. Class characteristics are the property of the class.
What are the Benefits of Object-Oriented Programming?
OOP advantages include:
Encapsulation makes items self-contained, which facilitates collaborative development and facilitates troubleshooting.
Because inheritance allows for code reuse, a team need not develop the same code repeatedly.
Programmers may quickly create new applications by utilizing reused code and several libraries.
4. Scalable and Easily Upgradeable
Independently, programmers can implement system features.
5. Descriptions of Interfaces
Because of the message-passing protocols employed for object communication, descriptions of external systems are straightforward.
Encapsulation and abstraction hide complex code, simplify software maintenance and safeguard internet protocols.
A single function may adapt to the class it is placed in, thanks to polymorphism. The same interface can also accommodate different objects.
Now you know the basics of object-oriented programming. It is time to hop into the literature that will help you master the OOP in months.
Keep reading to find out which books are the best on the market for object-oriented programming.
What Do You Need to Start Learning Object-Oriented Programming?
There are some steps before leaning into the whole OOP learning curve.
Scan those steps and see if you have everything you need before getting into it.
Step 1 is to understand the syntax and foundations of C++, Java, Python, or any other relevant programming language.
It will make it easier for you to apply OOPs ideas to programming.
Step 2 is to adhere to the OOP Overview Points idea, which includes:
- the basic knowledge of the OOP,
- the connection between the OOP and the natural world
- why it is vital to understand the OOP and why we study it,
- the difference between procedural and OOP,
- benefits of OOP
Step 3 mentions that you have to follow the procedures mentioned above. You now have to see the following Pillars of Object-Oriented Programming Language:
- What is a class?
- What is the distinction between a class and an object?
- Class and object used both within and outside of the main class.
- Can a class or object exist or be used separately?
- The analogy between Class and Object in the Real World.
- Modifiers of Access (public, private, protected, etc.)
- Member Purpose (Inner and Outer class function)
Step 4 is to learn about the following essential keywords: static, virtual, final, new, const, super, abstract, and this.
Those keywords are essential in the learning of the OOP.
Step 5 is to learn about the Constructor and Destructor. Learn what it is, what the rules are, how it is applied, the difference, etc.
Also, learn about polymorphism, inheritance, encapsulation, and abstraction.
You must first understand many things to start grasping the object-oriented programming story. But, it is all worth it in the end.
Keep reading if you want to find out about the best books out there on this topic.
Best Books on Object-Oriented Programming
As we said in the beginning, first you need to understand the basic concepts of OOP.
Now, it is time to find out which books suit your beginner’s journey.
Keep reading to find the OOP gems!
#1 Book: Head First Object-Oriented Analysis and Design
The finest book for understanding the basics of object-oriented programming is this one.
In addition to advanced ideas like composition, delegation, association, and aggregation, you will discover fundamental concepts like the before-mentioned class, object, encapsulation, polymorphism, abstraction, and inheritance.
You can answer the problem by thinking in terms of things with the aid of the book.
They’ll show you how to relate an object’s state and behavior.
Additionally, you will enjoy the Head First approach, which goes beyond narrative.
#2 Book: The Object-Oriented Thought Process
As the title indicates, this book will show you how to think about objects.
Another excellent resource for teaching OOP principles to beginners and using them in practical applications.
It’s an excellent reference for programmers coming from procedural programming languages like C and others, where you provide instructions for the machine to follow.
The book will show you how to use fundamental OOP ideas to create sophisticated systems surrounded by objects.
To master Object-Oriented programming, beginners need to read The Object-Oriented Thought Process by Matt Weisfeld. It’s a rule!
#3 Book: Head First Design Patterns
This book has the power to be a significant influence on your whole programming career.
This book will show you why, in many situations, composition is preferable to inheritance.
This book will help you understand how to use interfaces in real life and think about things by providing interface names like Flyable.
This book is more than just a discussion of Design Patterns, a fundamental component of object-oriented programming.
To properly grasp object-oriented programming, we urge every novice and intermediate programmer to reread the first two chapters.
That is it!
Hopefully, you found these books a good match for you. So hurry and get some, and start your object-oriented programming journey!